Post by Deleted on Mar 2, 2014 23:41:47 GMT -6
Rhysander L. Morrow
PLAYED BY -Geist-
PLAYED BY -Geist-
Rhys Male Twenty-six Hryst Knight-Lieutenant Heterosexual | a p p e a r a n c e _______________________________ Rhys is quite the tall individual. He looms over most at a height of six feet and four inches. It's not that impressive but not many others are taller than he, maybe a handful. With that comes an athletically muscular body, not too large but toned just right for a balance. A few scars adorn his body, mostly ones that hadn't fully healed during the course of prolonged battles. Rhys' face is smooth and clean-shaven with a pointed jaw. His dark hair is about at mid length, barely passing his ears, if even that. Though its shorter around his face. Rhysander hardly wears what one would call "casual clothes". When not in his armor, the young knight has on tight-fitting, soft leather sleeveless shirt and leggings. They fit snugly along the contours of his muscles. Leather vambraces cover his forearms and he has a pair of thick soled leather boots that reach up to mid-calf. Sometimes, he'll have a dark colored trench coat, slim and tight-fitting around his torso and loose/slightly flaring out below his waist. It comes with a moderately high collar, to just about his ears. His silvery steel armor comes in a few individual parts. It's light enough to not hinder his movement too much but still give him decent defense against physical attacks. Rhys' armor is a two-piece breastplate then a pair of; pauldrons, gauntlets, thighguards and greaves. The two-piece breastplate is the metallic covering of his torso, both front and back with the sturdy straps on his sides. The angular semi-dome shaped pauldrons attach to the breastplate and cover his shoulders. They have a small curtain of chainmail that hang down to offer some protection to his biceps/triceps. The gauntlets themselves go over the vambraces, mainly protecting the top portion of the forearm and hand. It has small interlinking plates for the fingers. The thighguards attach to the belt of the leggings. A small length of chainmail hangs down to guard his crotch. Finally the greaves offer their protection to the frontal portion of his lower legs and the kneecaps. Aside from his clothing and armor, Rhys owns a few personal possessions and extra items. Like any knight, he has a surcoat with his own personal crest stitched into it and a badge emblazoned with the Hrystic crest. He also has a metallic pendant, unassuming in appearance but it can be opened to reveal a pictured of his loved one. Then he has a long cloak but hardly wears it, only really in the chilly or rainy seasons. Primary weapon and secondary weapon. p e r s o n a l i t y _______________________________ Rhysander is, first and foremost, loyal and honorable to Hryst and its people. He obeys the laws and upholds them fairly. His knightly duty is to protect the citizens of Hryst and does to diligently, whether it be against humans or monstrous creatures. He'd always put the well being of others before himself, even so far as to jump in the way of an attack meant for an innocent. This loyalty of his extend further to his friends and family, which he wholly trusts. He trusts everybody to an extent, unless they do something that makes him think otherwise. So he's a rather friendly guy when it comes down to it. Sure, he is a diligent knight that protects others and respects the decisions laid down by the Council, but he has a lazy streak in him. More often than not, he'll shirk his duties to sleep or hang out with friends or acquaintances from around. He could be counted on in the midst of battle or when it counted but in between serious times, he is lazing about. Despite his humble peasantry background, Rhys strangely has arrogance embedded in him. It probably came about when he came into his full height and discovered his natural talent towards fighting. He isn't overly prideful but some people might not like it. Aside from fighting and honing his skills, hanging out in taverns with friends is something he enjoys. Whether he is on or off duty, he would most likely be found drinking or eating away in a local tavern of whatever town he might be in. Speaking of, eating, another of his worldly enjoyments. He'll eat anything and especially likes exotics foods from the other nations. If he hadn't become a knight, he probably would have been some kind of chef. Now reading, that is a favorable pastime. Be it fictional novels, research notes by various sages or the histories of the nations. He soaks of the knowledge and always looks for more. If he hadn't been a knight and couldn't make it as a chef of a sort, then he'd definitely been a scholar of the ages. Last but not least, he likes to watch Story work. Some small part of him finds it amusing, because she's so serious. Criminals. Lawless rogues that think they are above the law and can do anything they want. Rhys strongly dislikes such people, if not hating them. If someone tries to break the law, more often than not they'll endanger the life of an innocent and that irks him to his very core. Much in the same way of betrayal. He disapproves of it, whether being betrayed or knowing someone illicitly betrayed another. With his favoritism towards books and the knowledge they contain, he dislikes it when people treat books unfairly, such as leaving them lying around, throwing them or just disrespecting them in general. It's a minor thing, nothing serious but it'll make him grimace. GOALS & SECRETS:
a b i l i t i e s / s k i l l s _______________________________ Rhys has been infused with the elemental power to manipulate the very air around him. Instead of being a squishy mage with incantations, which he can still do if he wants a power boost, he is a battlemage with most of his "spells" being instinctual and activate through his reactions, picturing in his mind what he wishes to happen, or both. The vast majority of his spells are used for combat, being offensive, defensive or supportive. Only a handful of them are supplemental that have varying effects that won't give him an edge in a fight, if at all. The applications with which he can use his magick is near limitless. Air can be used in so many ways. From levitation to flying, slicing gusts to forceful gales, wind tunnels to air vacuums and anything in between. The spells he uses on reflex lack power but can be used instantly and multiple times in quick succession. If he waits and speaks an incantation, the following spell will pack quite a punch. React: The magick spells that Rhys can do that activate according to precise reactions, be they mental or physical. As mentioned before, React spells won't be as powerful as Incant spells and are meant to clear the space around Rhys so he could actually pull off something big and nasty. React spells grow in strength and effectiveness as Rhys learns more about his abilities and hones them further.
Incant: Incant spells are the opposite of React. They don't activate through reaction or reflexes, instead through channeling his power and speaking an incantation aligned with certain spells. These incantations invoke magickal effects that produce a spell. An Incant spell's strength and effectiveness is rated by the length of its incantation. The longer it is, the more devastating it will be. The shortest an Incant spell can be is a handful of words. It could be cast quickly but takes longer than a brief moment, which a React spell could be used in.
Dragoon: Rhysander is most notably a warrior that wields a spear or lance. He is adept at wielding it, attacking with slashes and thrusts. Unlike a sword where only the blade is a weapon, the entirely of a spear is a weapon. From the sharp blade to the durable shaft, all can be used to defeat a foe. Rhys mainly tries to make a pincushion out of his foes but he can twirl his weapon like a quarterstaff to beat the stuffing out of them too. With the use of his Vault React, Rhys can become a true Dragoon and strike his foes from above. Swordsman: As most of his time went into training with a spear, Rhys' skill with a sword is somewhat lacking. He knows his main weapon would be useless in tight quarters, he has come to learn the basics of the bladed weapon, and enough to put up a decent fight against other novices. However, with his magickal skills, he could dominate others of his level by outmaneuvering them. When it comes down to it, he's not that good, a little above average would be the best guesstimate. Fighter: Rhys knows how to fight without any weapons. With his superior height and strength, he'd be quite formidable. With the extra help from his magick, he's even harder to fight. That doesn't mean he is unbeatable either. Rhys mostly goes for the grapples, to put his opponent into a lock of some sort then either pressuring them into submission or throwing them hard onto the ground or into some structure. Conditioning: Rhys has undergone extensive conditioning of his body and mind. With his above average height comes his superior musculature. It didn't take long before his athletic muscles came in and only became more toned as he exercised. Following the Dragoon archetype, his leg muscles are more developed than his arms, more so than legs usually are. He can naturally jump higher without the use of his Vault React which would then add more height to it. strengths:
weaknesses:
h i s t o r y _______________________________ Rhysander had an unassuming life up until he joined the Academy for Knighthood. His mother was an accomplished blacksmith, a large and imposing woman. She wasn't fat but just big. Mostly obtained from swinging the heavy hammer required to effectively smith weapons and armor. His father was a career soldiers, a man dreaming of only protecting his country. Though he was good with a weapon, his father had confidence issues and was something of a coward at times. Still, he caught the eye of Rhys' mother and she very nearly had to bully him into proposing. It was after the two spent some time together and had a child, did the cowardly man grow a backbone. Rhysander was small for age, seeming to follow in the footsteps of his father. Though his mother was a little disappointed, she loved him all the same. Though he was small, he soon grew into a large appetite. Whenever he could, young Rhys would very nearly eat all the food they had. He was also a playful child, causing mischief and getting caught but found it funny and laughed it off, even while standing in the corner for his misdeeds. When he got older, Rhys learned what was considered bad and worse, so he stuck around the mildly wrongdoings so he wouldn't be punished as bad, if at all, when he was inevitably caught. As he grew older, his father received a nasty wound while defending his wounded comrades in a battle. Because of this, he walked with a pronounced limp and was forced to retire. Though he didn't need to provide further for his family, as his wife, and Rhys' mother, was still quite the accomplished blacksmith, she brought in enough revenue to provide for them all. It still irked him that he, a man close to his prime, couldn't do anything worthwhile. Now that he had had a backbone for years, he developed a pride that he couldn't lose, so he took up fishing. While Rhys was still young and not required to enter a school, his father would take him on fishing trips and they'd both learn how to fish properly. Rhys didn't show to have an aptitude for fishing, as it took too much concentration that a boy his age just didn't have. Nonetheless, he had fun trying to learn. Then as he reached the age of six, he enrolled in a school near his home, along with a few of his friends. He didn't like it for awhile, as he had to follow rules. Inevitably, he caused trouble and was quickly reprimanded. He became something of a laughingstock. At first he found it funny and continued to do so. It was only until he learned that his classmates were laughing at him and not with him. That slowly but surely damaged his spirit and he finally, for the first time in years, calmed down. Things went slow and but unassuming for the next few years. He did his part as a dutiful child, still having fun when he could but was no longer a mischief maker. He instead directed that energy, mostly subconsciously, towards learning to read and write, along with various other educational things. As he grew older too, his started to experience growth spurts. Instead of being short of stature like his father, he showed potential that he might be as tall as his mother. In the end, he fell short by a few inches but was taller than his father. After his tenth year of school, Rhys had shown a great interest in being a knight. Thinking back, he had always enjoyed knowing his father fought for the country of Hryst, protecting those that couldn't do it themselves. Of course, since he was an energetic troublemaker, he never put much thought towards it. Then after he had his spirit temporarily broken early on in school he didn't think about much besides schoolwork. Now that he was finally done with all that, he thought about what he wanted to do with his life and decided to join the Academy of Knighthood. He was only a mundane human, without any special power beyond his seemingly limitless energy. Thought he had heard of others with unique gifts, he never really came across any of them or if he had, they didn't show it around him. He took reign of that energy and put it towards learning more about the Hrystic Knights, training with weapons and conditioning his body. In between all that, his father taught him various things about warfare and combating monsters. It was around this time that Rhysander showed a natural talent for fighting, be it unarmed or with weapons. His unparalleled energy allowed him to learn fast when he put his mind towards it. That coupled with his height and growing strength, he showed much promise. He eventually took notice of the way spears were used and practiced almost entirely with it. Pikemen were meant to protect the archers in a battle, as they could hold off the charge from footmen. Pikemen could also use their long weapons to unhorse cavalry. They had many uses but Rhysander advanced further with the use of a spear. Sure, they had a long reach but once someone got past that, they were likely done for. No, Rhys merged the use of a spear with that of a quarterstaff, so not only was the spearhead deadly, but so was the rest of the shaft. After putting in enough years and dedication, Rhysander, along with others of his age, graduated from the Academy and were deemed official Knights of Hryst. It took him awhile, working his way up until he could request a transfer to different squadrons, to expand his knowledge of them all. A particular red-headed Squad Captain had caught his eye, a beautiful woman. That story doesn't occur just yet but her reputations as a successful leader preceded her and he soon joined her squadron. At first he had just wanted to learn more about each team of knights in Hryst. Each one had different tactics when it came to fighting, among other things. Everyone was inspired by her when she lead them into battle. Rhysander had tried to stop himself from watching her whenever she was working. She amazed him in more ways than one. It was inappropriate for him to think of her in that way and he turned his focus on honing his skills and experiences. Soon though, there came a day when he got his chance to get close to her. Not in a way he might have hoped, but it didn't make much of a difference to him. It was a fateful day... An Aman Arakh has awoken and started terrorizing the countryside. The diligent knight she was, Rhysander's captain had led her squadron to protect the citizens in danger and defeat the wicked creature. Unfortunately for Rhys, he was left in the reserves will a group of other knights. Things were looking bad but the signal for them to charge was not given. Unable to take it, Rhys broke formation and charged in. Sure, he would be reprimanded for disobeying orders but he couldn't wait. The monster proved to be too much of match and easily trounced Rhysander. Luckily it was a glancing blow. Before he could go in for another attack, he noticed a limp form off to the side. Upon closer inspection, he found it to be their Captain! He was frightened and surprised at the same time to see her bloody, injured and unconscious. Gritting his teeth, he tore his cloak to wrap her fragile body in it and carried her to safety through the ensuing chaos. The signal had eventually been given for the final charge that led to the victory over the Aman Arakh but by then, Rhys had already taken his captain to the infirmary. Though he was told to leave multiple times, he refused to leave his captain's side as they worked to heal her. He just couldn't do it. If his wonderful captain was capable of losing, what chance did he have in life? Again, his spirit was teetering on the edge, to either break or remain whole. He spent time with his captain while she healed. Giving her updates on the situation of the previous battle, how things were going and things of that sort. He kept the meetings formal and only staying long enough that was proper. Though he felt like he could love her, no one else could learn of his feelings. She must have felt the same way about him, for when he confessed his love for her, she accepted him. He felt overjoyed, offering not only his loyalty to her but also his soul. It was deep and maybe slightly overdone but he felt it was necessary, to keep him whole. Things has advanced far, though sworn to secrecy, because their relationship could be seen as inappropriate. Not to mention showing favoritism. Rhys was sure a few of his buddies would give him a hard time if they found out his relationship with their Captain. He also knew a handful of his unofficial rivals would want to beat him to a bloody pulp. With his arrogance and daring attitude to do more of the supposed impossible, not to mention his passionate and heartfelt love for Story, he proposed to her. That too was kept a secret, as it would only embolden then truth of their relationship. Though he would rather spent the rest of his life next to his Captain, Rhys had his own duties. He was chosen to lead a search and rescue into the frozen seas far away, for a large trade vessel that was said to be transporting numerous civilians. Finding that ship was top priority. With a handful of knights and sailors, Rhysander headed the mission and left Hryst the follow day. The journey was expected to last up to four months, to go out and try to find the vessel then return if nothing was found. If only Rhys had known what was in store for him. It was halfway through the second month at sea that Rhys and his men found traces of wreckage. Upon further inspection, it became known that it was debris from the ship they were searching for. It seemed the ship itself was still in a good enough shape to sail, so they pressed on. It was around the start of the third month that they found the trade vessel dead in the water. They were a few survivors but they were sick from malnutrition and dehydration. Their ship was horribly torn a part yet somehow still able to float. Unfortunately vessel was unsound and the wrong step could cause the whole thing to collapse, so Rhys ordered the ship to anchor and devise a way to partially rebuild the damaged ship so they could secure the survivors and be on their way back to Hryst. It was estimated to take about a week to get everything done. However, a storm was brewing on the horizon so they had work twice as fast to get it done before anything major hit. As if the Gods were against them, they didn't finish in time and a horrible hurricane struck. Waves became wild, icy rain struck from above and thunder boomed throughout the sky. The recommended course of action was to raise anchor and flee but Rhysander had a duty to protect the innocent and he ordered for them to stay and rescue as many as they could. When things seemed they might work out for them, a monster from the abyss rose up to conquer any hope of surviving. The vast, beastly creature roared like nothing ever before it took a big bite out of Rhys' ship with its mighty maw. Though still usable, Rhys ordered his men to forget about the monstrous sea serpent and focus on getting the ship away. Luck seemed to be on their side. They were able to save all the survivors and get the broken ship moving away as the monster destroyed the other one. But what small hope they had died when their ship smashed into a solid wall that had risen out of the way. The damned beast's tail! Now trapped, Rhysander and his men could only pray to Brynne as more fearsome heads came out of the stormy seas behind them. A few lucky ones passed out from the shock. Rhys and a handful others could only pray as the giant hydra reared its ugly heads before diving in to finish them off. Something must have happen, some kind of divine intervention. Rhys could only remember trying so hard to save his crew. Somehow some had survived the joint attack by the hydra's heads on their vessel. Rhys was trying his hardest to rally them to a broken part he was hanging onto it. The fierce storm that raged around him hid from the evil monster. Unfortunately others had rallied to another makeshift raft and were calling out for others, under the noses of the hydra. They took notice and roared what he expected was excited at their future meal. With all the raging winds, Rhys couldn't get the beasts' attention. He outstretched his arm, pleading that the hydra take him instead, that the beast be damned for attacking them, they he wished he could save everyone... A might gale blew, stronger and more fierce than the angry hurricane and surrounded them. It blasted straight through and slammed directly into the side of the outermost hydra head. The force of it was so strong, it was knocked into the head of the one next to it and like a chain reaction, smashed into the last one. Apparently it was enough to cause harm because the hydra went crazy and attacked itself. The sea creature dove underwater as they fought, its large tail flopping up and smashing into the water as it vanished deep below. That plus the hurricane in progress caused the waves to grow ever larger and split everyone a part. Rhys had already fallen unconscious from the mysterious near-death fatigue he felt and the freezing temperatures. Rhysander awoke to a young girl tending his injuries. He was in a tent of some sort, laying on furs it felt like and naked to his waist, even more so under the fur throw. The young bronze-skinned girl stared him as he stared at her. Apparently his awakening surprised the living out of her because she ran away screaming. Soon after, an elderly man flanked by younger men bearing weapons entered, with the girl picking passed a tent flap outside. Each of the man were semi-dark of skin like she was. They were a nomadic tribe of people, that followed no god in particular though they once followed Brynne. They had found him washed ashore, greatly wounded in a comatose state. He had been asleep for the past month but he could have been drifting at sea for any number of days or months. At first he had no memory of his past, but that was common in someone recovering after what he must have experienced. So with little memory of who he was or where he was from, Rhysander set about to help his saviors while his mind recovered. He found himself to have a natural aptitude when it came to weaponry and fighting. After awhile, Rhysander could outmatch any of the tribe's warriors, but not their head warrior who also happened to be the unofficial betrothed of the elder's granddaughter, the girl that had been tending to him. For some reason, he felt a connection with her and so his territorial instincts came to the surface and found himself fighting the head warrior over the young girl' Since the betrothal was "unofficial", the man had no claims to the young girl. It was just believed a union would become of the two. Now that it seemed that Rhysander was a potential suitor of or greater skill than the warrior, things looked shaky for him. He found himself at odds with the angered warrior. Whenever he claimed offense to something Rhys had done, they had to fight to reclaim respect and honor. In the beginning, Rhys lost every fight, because he was still somewhat weak and his spirit was fragile. Eventually, his body returned to its old strength and he was soon gaining the upper hand. He still lost fights but now he was making the warrior work for his victory. It was on one fight, that Rhysander seemed to be winning but something took root inside of him, a paralytic poison that slowed the body. For some reason, the "honorable" warrior, must have poisoned, or ordered such, to inhibit Rhys. Left wide open, the warrior rained down blows on him. Rhys tried to defend himself but couldn't muster the strength. All his reserves were going towards keeping his body alive. When it seemed like the end, when the warrior was about to deliver the knockout blow, and would lead to Rhys' death, he roared aloud with defiance. A mighty gale swept in front nowhere and blew the warrior off his feet. It threw him back a dozen meters and into a group of sturdy trees. Both had fallen unconscious; Rhys from the strain and poison, then the warrior from, well, it was obvious. Rhysander awoke two days later, feeling weakened. It was explained to him that he was dosed with a paralytic poison, one that slowed the muscles in the body. It's normally used to prevent injured folk from squirming too much or to impede the animals they hunt. In the dose he was given, it wouldn't have killed him but the strain on his body from taking a beating would have led to his death. When asked about the warrior, he too was still unconscious but his cohorts had tried to kill Rhys before but had failed. It was said their weapons couldn't touch his skin, that something was holding them back. Some called him cursed and feared him. All but the elder, his guards, their seer and his granddaughter were afraid of him. That incident had made something click inside of him. Slowly but surely, the actions of the nomads around him sparked crucial memories within his mind that eventually unlocked everything else. What's worse though, or for the better, Rhysander remembered nothing that occurred to just before, and after, the hydra attack. All he could discern was a horrible hurricane had struck and ensuing chaos destroyed his ship and scattered the crew. He also had conflicting emotions within him, mainly his past love for Story and his new love for the elder's granddaughter. Sure, most of the tribe believed him to be cursed but he could stay live with them. If he worked hard enough, they would forget all that and see him as a blessing. However, things were hard for him. Once the warrior came around, he went over Rhys for vengeance. Rhys feared that one day, he would die at the hands of the warrior if he stayed and soon fled. His memories were returning to him, who he really was and where he lived. it would take him awhile, but Rhysander would make the journey, recovering his spirit, his memories and finding his way back into the arms of his one true love.. known family: Stephen Morrow(father) - Forty-seven - Fisherman Atalanta Morrow(mother) - Fifty-two - Blacksmith |