Post by Deleted on Feb 19, 2014 22:49:31 GMT -6
Sudair, t'sojun 26 Female Unknown T'so Domhan Tir Hunter IT BEGAN WITH A PEN IN MY HAND APPEARANCE A titan of a woman, but hardly an imposing image. She stands at a craning 6’3” with a body well suited to support her stature. Thick bone wrapped by lean, dexterous muscle and pale caramel skin, littered with a few nicks and scrapes and receding scars received in her particular line of ‘work’. Her hair is neither straight nor curling, but skillfully dreaded, accented with various wooden and glass beads and some ribbons or animal skin, depending on how the mood takes her. During ‘work’ her dreads are kept in a messy yet sturdy bun, save for the fringe of her bangs that remained unruly and perpetually obscuring her face; which does wonders to conceal her startling eyes. They are pale, frightfully pale, that upon first glance one might assume she were blind. But a better look would tell that she is anything but. Her eyes are permanently lined with black receding to the outer corners of her eyes, while the iris themselves are heterochromatic shades of pale gold and off white, contrasting vibrantly to the shade of her skin and dark red-umber of her hair. Style She dresses for practicality, not fashion, which makes her choice of apparel offensive to the modest. Clothes are a luxury, is her mentality. But when swayed to dress, she wears little more than natural skins tightly fitted- occasionally skin tights and boots if necessary. Gifted Other than her height, she has another trait that is hard to go unnoticed. While she had numerous times been cautioned to wear a hood, she finds that disguise is fruitless in the effort to hide her ram-like horns. They have been shaped over the years to curl downward in a ram’s fashion, but every few months or so, they rebel against their formation and veer upward making them more difficult to hide. There are smaller horns at the base of her main pair, more nubs than actually harmful bone, but they still smart when touched. The horns are a genetic trait passed from each generation’s hunter to the other as a visual reminder of the trust Orik has with the family. Generations prior, the blessing from Orik allowed only one of each generation the gift of Psychometry. Though the extent of their ‘sight’ was limited, the purposeful use of the power was not restricted, but overtime Orik was pleased to find that rather than exploit others with the use of their gifts, the generations used their abilities for hunting and tracking, and general benign usage. As the first hunt fell by the Sudair family’s ability was a ram, they were blessed with the trait of large, curved horns. STABBED IN THE CENTER OF CHAOS PERSONALITY Reluctantly dutiful. There was no better description for the Sudair hunter female. Born with the sign of Orik’s blessing, she was without choice for the path she wished to take in her life. And because of it, the child was resentful in her earlier years. She was not an ambitious child, at least no more than any other at her age. But she longed for something ‘more’ than what was planned, and felt her opportunity for fulfillment was growing smaller with each year she grew and her horns became more pronounced. Rarely was she scoffed at as a child, unless it was from children her own age for her lacking usefulness of her abilities. If the opportunity arose, she would have been mocked for her reluctance to practice her ability, or even assist her family in their long-standing, treasured practice. She was a dull thing, though in her heart she was anything but. She was simply angry for the longest time. And it was an anger that followed her into adulthood. By the time she reached maturity, she had assimilated into her role as hunter of the family. However reluctant her heart, she still learned to better use her abilities, but it was always with a cold, often distant demeanor. A permanent scowl imprinted itself on her brows (which was often mistaken as due to the weight of the horns over the years), and her eyes always appeared to hold a distant, if not lethargic weight. She became a quiet woman, only speaking when it was necessary, almost in fear that a stray word not carefully considered might reveal the bitterness held dormant for many years. But a bitter woman was not without her comforts- those rare influences that brought on a state of calm. She found comfort in drink, but never more than she could manage. And it was only then that she would bother to talk unprovoked. Though her expression as a whole remained utterly the same. Calm, distant, in the present yet beyond it. Her expression always reflected a mind at drift if not treading the shores of a more favorable thought. An escape. Abilities Psychometry T’sojun has the ability to ‘see’ the past of an organic being through sensory perception. *Limitations: Maximum range; no more than one month into the past may be observed. *Perception: T’sojun is able to see the past event or occurrence as an ‘after image’ leading up to the current representation of the perceived article. Only natural items are effected (woven scarfs, footprints, handled items, etc.). *Side-effect: The longer she uses her ability at each instance, the harder it is for her to bring her mind back to the present. Impressions of the past and present become more muddled making it difficult for her to literally move her mind forward. *Note!!! This ability does NOT work on living organisms including but not limited to sentient life, animals, bacterial/ viral lifeforms, etc. If an item is found belonging to a Player-Character, the identity of the character will NOT be known UNLESS met prior by T'sojun personally. This does not apply to NPC's. Tracking Sense T'sojun is able to read the trails of natural quarry up to a week old. To find a trail any longer, her 'sight' would need to be used. (Ideal for tracking animal prey) *Limitations: Cannot read a trail longer than a week old. Close-Quarters T'sojun is better able to fight in close combat situations than long range. Even during hunts, she stalks her prey much like a predator then overtakes them either with brute force or the use of melee weapons. (Small bone knives, long thorns, etc) *Limitations: At a high disadvantage against Long-range attacks or weaponry. General Aid [Novice] T'sojun is able to mend small breaks and heal minor scrapes and scratches through medicinal plants and natural salves. *Limitations: She cannot yet mend severe breaks or close large wounds/gashes. TO WRITE OUT THE LIGHT HISTORY Born a hunter child to the Sudair family, her life was one meant to be respected and revered. But to the eyes of the child, it was nothing more than imprisoning. Without choice of her future, she was fashioned into the hunter the horns on her head would suggest her to be. The pressure to follow a generation of fine and prosperous hunters left little room for any other future she sought to achieve. Such a path made her resentful, and eventually secluded. By the time she reached adulthood, she had calmed somewhat, but her inlaid anger toward her upbringing remained ever present but dormant. Rather than prove herself a worthless offspring, she aspired to be a grand hunter, surpassing even her father in the hopes of earning the favor of the woodland dwellers. Her enthusiasm was renowned, but not without suspicion surrounding it. Some believed she was too keen to use her abilities, once developed, to track, and while she never openly gave a reason to, some believed her abilities would find an ill suiting. But of course, she did her best not to allow that unbecoming rumor to spread. Though the idea was not far from her mind… As her family had done generations prior, she eventually took the oath of Orik, promising that her abilities gifted would not be for ill use against either the deity or the people of Domhan Tir. But the oath did not keep her from seeking other means to use her ability. With no family of her own to care for, nor mate to return to, she left the family to follow a caravan passing through the woods near their home. Because of her gifts, she was received well into their fold, but not without caution or ambitions to turn her into a slave herself. Daily, she was made to prove her worth to her hosts, hunting regularly to ensure all, even the slaves were fed on their travels. She had no personal investment in the caravan, only the personal interest to see where they led to in the end. How long they traveled was hardly a thought on her mind. All she cared about was what more she could do. At present, as they passed once more through the woodlands of Domhan Tir, a young slave slipped her bonds and ran free. Knowing of her abilities and pride as a hunter, the caravan sent her off to find the child with promise of higher status and purpose upon her successful return… THAT LIVES WITHIN ME OOC |
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[li]None- All Illustrations and references are (c) of Zyn of PlaceofZyn
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